package com.dexgdx.game.initializer;

public class DefaultConstants {

	private int actorRingWidth;
	private int actorRingHeight;
	private float playerSpeed;
	private float dexMissileSpeed;
	
	public DefaultConstants(int actorRingWidth, int actorRingHeight,
			float playerSpeed, float dexMissileSpeed) {
		super();
		this.actorRingWidth = actorRingWidth;
		this.actorRingHeight = actorRingHeight;
		this.playerSpeed = playerSpeed;
		this.dexMissileSpeed = dexMissileSpeed;
	}
	public int getActorRingWidth() {
		return actorRingWidth;
	}
	public int getActorRingHeight() {
		return actorRingHeight;
	}
	public float getPlayerSpeed() {
		return playerSpeed;
	}
	public float getDexMissileSpeed() {
		return dexMissileSpeed;
	}
	
}
